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About

I’m a game designer with a burning passion the creativity and art of video games, whose ultimate goal is to inspire others to create by creating experiences that stick with you.

Having worked on the entire process for a few different projects, I have knowledge of all aspects of game design, allowing me to to look at every design task from multiple angles. This comes together with a desire to truly understand the systems I look at and design, making for features and changes that are well thought-through and impactful.

I work well in a team environment and I’m always looking for new things to learn about. I am interested in all things relating to game development and will engage all members of a team in conversations about my and their work to both give/receive feedback and to learn more about their processes. This allows me to challenge my own ideas and processes to continuously improve them.

When it comes to hobbies I have equally broad interests, from martial arts to prop making. I try to broaden my knowledge as much as possible because I feel that being a jack-of-all-trades is incredibly useful for a designer. This belief also carries over to my free time gaming as I play a wide variety of genres and games to serve as inspiration for my other projects.

Skills

DESIGN DISCIPLINES

  • Rapid Prototyping
  • Gameplay Design
  • System Design
  • Level Design
  • LiveOps

GAME EDITORS

  • Unreal Engine 4 & 5
  • Unity
  • Godot

OTHERS

  • Perforce, Sourcetree
  • Jira, Asana
  • FMOD
  • Audacity
  • Reaper

Click here for my full CV: CV Roy Wilmer

Contact

  • E-mail: contact@roywilmer.com